BinSim 0.8.1 is now available for download. This is still beta code, so I'd welcome feedback. At the moment it is only available for recompilation from source, but I plan to add some binary packages later. You should be able to compile and run the code on an Unix system with libjpeg and some kind of OpenGL support. The code has been tested mainly on Redhat Linux 7.2, but works on 6.2, 7.0 and 7.1 as well. It will compile and run on Suns as well but I haven't tested this so thoroughly. Paul Ray has reported some success with BinSim on MacOS X 10.1 and notes on how to do this are including from BinSim 0.7.3 onwards. BinSim also works on Windows. I've built it with MS Visual C++ 6 and run it on Windows 2000 and Me. A binary version is available for Windows as many users do not have compilers If you get it working in any other environment please let me know!
Compilation may be straightforward, but this depends on your platform. Basically edit the Makefile to indicate the location of Mesa (or OpenGL), jpeg and/or X libraries. Possibly also change the compiler command if you don't use GCC. You may have to set your LD_LIBRARY_PATH environment variable to point to the library directories. None of this should be necessary on Redhat Linux 6.2-7.2. Then make and test the binaries:
% ./binsim sample.par
There is more information in the INSTALL and README files included.
The current version is 0.8.1 which should compile on most Unix variants, Mac OS X and Windows. There should be no need to use an earlier version but I will keep them here for a while anyway.
rih [at] phys.lsu.edu